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Features

Hex Editor

Edit packet bytes in hexadecimal in Intercept and Replay.

Hex Editor

The Hex tab is editable wherever you can change data before it is sent: the Intercept tab and the Replay compose area.

Where Hex is editable

Place Raw Hex
Intercept (held packet) editable editable
Replay (payload to send) editable editable
Proxy History read-only read-only
Replay (received packets) read-only read-only

History is a record of what happened, so it is never edited. To change and resend a packet, use Send to Replay.

Editing

The editable Hex tab shows plain space-separated bytes:

47 45 54 20 2f 20 48 54 54 50 2f 31 2e 31
  • Type or paste hex digits; spaces and line breaks are ignored.
  • Your change is applied to the packet as you type, and the Raw and extension tabs update to match. The tab you are typing in is left alone so your cursor does not jump.
  • A half-typed byte (an odd number of digits) is ignored until you finish it.

On Forward (Intercept) or Send (Replay), the edited bytes are what go out. Binary data is preserved exactly; no bytes are changed by text encoding.

Large packets

Payloads over 64 KB are shown as a read-only hex dump (offset, bytes, ASCII) to keep the editor responsive. Use the Raw tab, or an extension, for those.

Read-only dump

In read-only places the Hex tab shows the classic dump with offsets and an ASCII column, which is better for reading than editing.